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Viking board game hnefatafl rules programs for first time
Viking board game hnefatafl rules programs for first time






viking board game hnefatafl rules programs for first time
  1. VIKING BOARD GAME HNEFATAFL RULES PROGRAMS FOR FIRST TIME HOW TO
  2. VIKING BOARD GAME HNEFATAFL RULES PROGRAMS FOR FIRST TIME ANDROID

Could be that I am just more used to how to move the pieces around than I used to be. It seems a little more agile when responding to my selection and dragging for piece movement. I'm sure it's just me but it almost seems like the game runs a little smoother as well. Verified that the capture bug is squashed. Even the music continues from where it left off. Seems like a much smoother experience when navigating away and back to the app. Any idea on how to recreate it?Īgain, I really appreciate your time and feedback. I did spot a capture bug tonight in my sister's game, so I'll see if I can recreate the situation you described as well. One, because he's flanked on either side, and two, because he's surrounded. In the situation you described at the end there, O should be captured. While playing an invite game, suddenly the match seemed to reset, we switched teams, and our names were marked incorrectly in the info panel! I think her daughter tried to invite me to a game while already in a game with me. My sister discovered an even worse bug tonight. My wife suggested making the top of the piece all gold. It's not much, but it helps a bit when viewing from the top. I tried to aim for the brightness at the middle setting, but it shouldn't become so dark at a lower setting that it impedes your ability to play, so I bumped up the brightness a bit in-game anyway. PM me the following info if you'd like to participate:

viking board game hnefatafl rules programs for first time

If anyone else wants to join in on the fun, it's not too late!Įdit: for some reason I couldn't send you a PM. I'll send PMs to those who've expressed interest and get your details.

viking board game hnefatafl rules programs for first time

we'll see.Īnyway, just submitted version 0.2 to Test Flight. I was even considering publishing as arm64 only to at least trim it down to half that size, but. No idea where this is all coming from, as the Editor log indicates my assets coming to about 60MB. I'm also hoping it's just the fact that it's a debug build, but the app seems huge at ~325MB. I'm a bit afraid to try it on anything older, but if you'd like to give it a shot, I'll definitely give you an invite and we can see! It plays great on the iPhone, and with SSAO and antialiasing turned off, runs fine on the iPad Mini. Testing on my iPhone 6 and iPad Mini Retina (first retina version). I'm happy with the board and pieces and how they blend, and of course, the tasteful lighting of the scene.

VIKING BOARD GAME HNEFATAFL RULES PROGRAMS FOR FIRST TIME ANDROID

If you're not interested or not able to help with testing (sorry, Android users!), I'd also appreciate any feedback here, and I'd be happy to answer any questions about the app, the development process, or code tips for your similar project.Ĭlick to expand.Thanks a bunch! I can't take too much credit for the graphics, as a lot of it was done by the talented people at Unity. It'd also be great if you could provide me info on what kind of device you have and other relevant information ("I'm colorblind", etc). If you're interested in playing the game in its current, breakable state, send me a PM with your Apple ID email address and I'll add you to the batch of tester invites. I'm thinking I'll find more like-minded people here who are savvy enough to figure out the quirks of working with Test Flight and know what kind of stuff to give feedback on and which is obviously placeholder. I invited several friends and family to get in on the beta, but they all seem a bit busy and only one of them has even installed the app. I'm getting to the point where I want to start testing for real.

viking board game hnefatafl rules programs for first time

I finally bit the bullet and purchased prime's Game Center plugins, and things have gone swimmingly since then.Ĭonfirm your move of this highlighted black piece to capture this (faintly) highlighted white piece.​ What I discovered, though, was that the Unity plugin version of GPG is severely limited at this stage, and it became clear it would provide more obstacles than it would benefits. I took a stab at implementing Google Play Games to handle the multiplayer, with the benefit being it's cross-platform. I would like to add "basic mode" as an option, though, as it performs great on older devices. I actually liked the look of this enough that I wanted to keep it for the final game, but figured people would find it too cheap looking, hence the current visual style. I focused on the core game a bit more and added new black pieces, a fancy board trim, and got rid of the placeholder textures in lieu of a nice flat appearance instead. Eek.​Īfter abandoning the project for a while, I eventually came back to it and attempted a fresh start by deleting U3DXT from the project entirely.








Viking board game hnefatafl rules programs for first time